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Global Digital Gaming Market by Player, Region, Type, Application and Sales Channel, Forecast 2021-2030

  130 Pages     Service & Software  

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Report ID: 82106
Published By: MAResearch

Summary

The Global Digital Gaming Market was valued at $XX million in 2020, and research analysts predict the global market size will reach $XX million by the end of 2030, growing at a CAGR of XX% between 2021 and 2030.

This report studies the Digital Gaming market, covering market size for segment by type (Action Gaming, Strategy Gaming, etc.), by application (Mobile Devices, Gaming Console, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Nintendo, Valve Corporation, Rockstar Games, Electronic Arts, Activision Blizzard, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).

This report provides detailed historical analysis of global market for Digital Gaming from 2015-2020, and provides extensive market forecasts from 2021-2030 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Digital Gaming market.

Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover.

This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period.

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Leading players of Digital Gaming including:

  • Nintendo
  • Valve Corporation
  • Rockstar Games
  • Electronic Arts
  • Activision Blizzard
  • Sony
  • Ubisoft
  • Sega Games
  • BioWare
  • Naughty Dog
  • Square Enix
  • Capcom
  • Bungie
  • Microsoft
  • Bandai Namco
  • Mojang
  • Epic Games
  • Game Freak
  • Insomniac Games
  • Take-Two Interactive Software
  • Infinity Ward
  • Gameloft
  • ZeniMax Media
  • Blizzard Entertainment
  • NCSOFT
  • Konami
  • Tencent Games
  • Paradox Interactive
  • Bethesda Softworks
  • Zynga

Market split by Type, can be divided into:

  • Action Gaming
  • Strategy Gaming
  • Shooter Gaming
  • RPGs Gaming
  • Sports Gaming

Market split by Application, can be divided into:

  • Mobile Devices
  • Gaming Console
  • PC
  • TV

Market split by Sales Channel, can be divided into:

  • Direct Channel
  • Distribution Channel

Market segment by Region/Country including:

  • North America (United States, Canada and Mexico)
  • Europe (Germany, UK, France, Italy, Russia and Spain etc.)
  • Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
  • South America (Brazil, Argentina and Colombia etc.)
  • Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)

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Table Of Contents

Chapter 1 Digital Gaming Market Overview

1.1 Digital Gaming Definition

1.2 Global Digital Gaming Market Size Status and Outlook (2015-2030)

1.3 Global Digital Gaming Market Size Comparison by Region (2015-2030)

1.4 Global Digital Gaming Market Size Comparison by Type (2015-2030)

1.5 Global Digital Gaming Market Size Comparison by Application (2015-2030)

1.6 Global Digital Gaming Market Size Comparison by Sales Channel (2015-2030)

1.7 Digital Gaming Market Dynamics (COVID-19 Impacts)

1.7.1 Market Drivers/Opportunities

1.7.2 Market Challenges/Risks

1.7.3 Market News (Mergers/Acquisitions/Expansion)

1.7.4 COVID-19 Impacts on Current Market

1.7.5 Post-Strategies of COVID-19 Outbreak

Chapter 2 Digital Gaming Market Segment Analysis by Player

2.1 Global Digital Gaming Sales and Market Share by Player (2018-2020)

2.2 Global Digital Gaming Revenue and Market Share by Player (2018-2020)

2.3 Global Digital Gaming Average Price by Player (2018-2020)

2.4 Players Competition Situation & Trends

2.5 Conclusion of Segment by Player

Chapter 3 Digital Gaming Market Segment Analysis by Type

3.1 Global Digital Gaming Market by Type

3.1.1 Action Gaming

3.1.2 Strategy Gaming

3.1.3 Shooter Gaming

3.1.4 RPGs Gaming

3.1.5 Sports Gaming

3.2 Global Digital Gaming Sales and Market Share by Type (2015-2020)

3.3 Global Digital Gaming Revenue and Market Share by Type (2015-2020)

3.4 Global Digital Gaming Average Price by Type (2015-2020)

3.5 Leading Players of Digital Gaming by Type in 2020

3.6 Conclusion of Segment by Type

Chapter 4 Digital Gaming Market Segment Analysis by Application

4.1 Global Digital Gaming Market by Application

4.1.1 Mobile Devices

4.1.2 Gaming Console

4.1.3 PC

4.1.4 TV

4.2 Global Digital Gaming Revenue and Market Share by Application (2015-2020)

4.3 Leading Consumers of Digital Gaming by Application in 2020

4.4 Conclusion of Segment by Application

Chapter 5 Digital Gaming Market Segment Analysis by Sales Channel

5.1 Global Digital Gaming Market by Sales Channel

5.1.1 Direct Channel

5.1.2 Distribution Channel

5.2 Global Digital Gaming Revenue and Market Share by Sales Channel (2015-2020)

5.3 Leading Distributors/Dealers of Digital Gaming by Sales Channel in 2020

5.4 Conclusion of Segment by Sales Channel

Chapter 6 Digital Gaming Market Segment Analysis by Region

6.1 Global Digital Gaming Market Size and CAGR by Region (2015-2030)

6.2 Global Digital Gaming Sales and Market Share by Region (2015-2020)

6.3 Global Digital Gaming Revenue and Market Share by Region (2015-2020)

6.4 North America

6.4.1 North America Market by Country

6.4.2 North America Digital Gaming Market Share by Type

6.4.3 North America Digital Gaming Market Share by Application

6.4.4 United States

6.4.5 Canada

6.4.6 Mexico

6.5 Europe

6.5.1 Europe Market by Country

6.5.2 Europe Digital Gaming Market Share by Type

6.5.3 Europe Digital Gaming Market Share by Application

6.5.4 Germany

6.5.5 UK

6.5.6 France

6.5.7 Italy

6.5.8 Russia

6.5.9 Spain

6.6 Asia-Pacific

6.6.1 Asia-Pacific Market by Country

6.6.2 Asia-Pacific Digital Gaming Market Share by Type

6.6.3 Asia-Pacific Digital Gaming Market Share by Application

6.6.4 China

6.6.5 Japan

6.6.6 Korea

6.6.7 India

6.6.8 Southeast Asia

6.6.9 Australia

6.7 South America

6.7.1 South America Market by Country

6.7.2 South America Digital Gaming Market Share by Type

6.7.3 South America Digital Gaming Market Share by Application

6.7.4 Brazil

6.7.5 Argentina

6.7.6 Colombia

6.8 Middle East & Africa

6.8.1 Middle East & Africa Market by Country

6.8.2 Middle East & Africa Digital Gaming Market Share by Type

6.8.3 Middle East & Africa Digital Gaming Market Share by Application

6.8.4 UAE

6.8.5 Saudi Arabia

6.8.6 South Africa

6.9 Conclusion of Segment by Region

Chapter 7 Profile of Leading Digital Gaming Players

7.1 Nintendo

7.1.1 Company Snapshot

7.1.2 Product/Service Offered

7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)

7.1.4 COVID-19 Impact on Nintendo

7.2 Valve Corporation

7.3 Rockstar Games

7.4 Electronic Arts

7.5 Activision Blizzard

7.6 Sony

7.7 Ubisoft

7.8 Sega Games

7.9 BioWare

7.10 Naughty Dog

7.11 Square Enix

7.12 Capcom

7.13 Bungie

7.14 Microsoft

7.15 Bandai Namco

7.16 Mojang

7.17 Epic Games

7.18 Game Freak

7.19 Insomniac Games

7.20 Take-Two Interactive Software

7.21 Infinity Ward

7.22 Gameloft

7.23 ZeniMax Media

7.24 Blizzard Entertainment

7.25 NCSOFT

7.26 Konami

7.27 Tencent Games

7.28 Paradox Interactive

7.29 Bethesda Softworks

7.29 Bethesda Softworks

Chapter 8 Upstream and Downstream Analysis of Digital Gaming

8.1 Industrial Chain of Digital Gaming

8.2 Upstream of Digital Gaming

8.2.1 Raw Materials

8.2.2 Labor Cost

8.2.3 Manufacturing Expenses

8.2.4 Manufacturing Cost Structure

8.2.5 Manufacturing Process

8.3 Downstream of Digital Gaming

8.3.1 Leading Distributors/Dealers of Digital Gaming

8.3.2 Leading Consumers of Digital Gaming

Chapter 9 Development Trend of Digital Gaming (2021-2030)

9.1 Global Digital Gaming Market Size (Sales and Revenue) Forecast (2021-2030)

9.2 Global Digital Gaming Market Size and CAGR Forecast by Region (2021-2030)

9.3 Global Digital Gaming Market Size and CAGR Forecast by Type (2021-2030)

9.4 Global Digital Gaming Market Size and CAGR Forecast by Application (2021-2030)

9.5 Global Digital Gaming Market Size and CAGR Forecast by Sales Channel (2021-2030)

Chapter 10 Appendix

10.1 Research Methodology

10.2 Data Sources

10.3 Disclaimer

10.4 Analysts Certification

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Fact & Figures

Figure Digital Gaming Example

Figure Global Digital Gaming Revenue (Million $) Status and Outlook (2015-2030)

Figure Global Digital Gaming Revenue (Million $) Comparison by Region (2015-2030)

Figure Global Digital Gaming Revenue (Million $) Comparison by Type (2015-2030)

Figure Global Digital Gaming Revenue (Million $) Comparison by Application (2015-2030)

Figure Global Digital Gaming Revenue (Million $) Comparison by Sales Channel (2015-2030)

Table Global Digital Gaming Sales by Player (2018-2020)

Table Global Digital Gaming Sales Market Share by Player (2018-2020)

Figure Global Digital Gaming Sales Market Share by Player in 2020

Table Global Digital Gaming Revenue (Million $) by Player (2018-2020)

Table Global Digital Gaming Revenue Market Share by Player (2018-2020)

Figure Global Digital Gaming Revenue Market Share by Player in 2020

Table Global Digital Gaming Average Price by Player (2018-2020)

Figure Global Digital Gaming Average Price by Player in 2020

Figure Global Digital Gaming Players Competition Situation – Top 5 Players’ Revenue Market Share in 2018

Figure Global Digital Gaming Players Competition Trends – Top 5 Players’ Revenue Market Share in 2020

Figure Example of Action Gaming

Figure Global Action Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Example of Strategy Gaming

Figure Global Strategy Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Example of Shooter Gaming

Figure Global Shooter Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Example of RPGs Gaming

Figure Global RPGs Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Example of Sports Gaming

Figure Global Sports Gaming Revenue (Million $) and Growth Rate (2015-2020)

Table Global Digital Gaming Sales by Type (2015-2020)

Table Global Digital Gaming Sales Market Share by Type (2015-2020)

Figure Global Digital Gaming Sales Market Share by Type in 2020

Table Global Digital Gaming Revenue (Million $) by Type (2015-2020)

Table Global Digital Gaming Revenue Market Share by Type (2015-2020)

Figure Global Digital Gaming Revenue Market Share by Type in 2020

Table Global Digital Gaming Average Price by Type (2015-2020)

Figure Global Digital Gaming Average Price by Type in 2020

Table Leading Players of Digital Gaming by Type in 2020

Figure Example of Mobile Devices

Figure Global Digital Gaming for Mobile Devices Revenue (Million $) and Growth Rate (2015-2020)

Figure Example of Gaming Console

Figure Global Digital Gaming for Gaming Console Revenue (Million $) and Growth Rate (2015-2020)

Figure Example of PC

Figure Global Digital Gaming for PC Revenue (Million $) and Growth Rate (2015-2020)

Figure Example of TV

Figure Global Digital Gaming for TV Revenue (Million $) and Growth Rate (2015-2020)

Table Global Digital Gaming Sales by Application (2015-2020)

Table Global Digital Gaming Sales Market Share by Application (2015-2020)

Figure Global Digital Gaming Sales Market Share by Application in 2020

Table Leading Consumers of Digital Gaming by Application in 2020

Figure Example of Direct Channel

Figure Global Digital Gaming for Direct Channel Revenue (Million $) and Growth Rate (2015-2020)

Figure Example of Distribution Channel

Figure Global Digital Gaming for Distribution Channel Revenue (Million $) and Growth Rate (2015-2020)

Table Global Digital Gaming Revenue by Sales Channel (2015-2020)

Table Global Digital Gaming Revenue Market Share by Sales Channel (2015-2020)

Figure Global Digital Gaming Revenue Market Share by Sales Channel in 2020

Table Leading Distributors/Dealers of Digital Gaming by Sales Channel in 2020

Table Global Digital Gaming Market Size and CAGR by Region (2015-2030)

Table Global Digital Gaming Sales by Region (2015-2020)

Table Global Digital Gaming Sales Market Share by Region (2015-2020)

Figure Global Digital Gaming Sales Market Share by Region in 2020

Table Global Digital Gaming Revenue (Million $) by Region (2015-2020)

Table Global Digital Gaming Revenue Market Share by Region (2015-2020)

Figure Global Digital Gaming Revenue Market Share by Region in 2020

Table North America Digital Gaming Sales by Country (2015-2020)

Figure North America Digital Gaming Sales Market Share by Country (2015-2020)

Table North America Digital Gaming Revenue by Country (2015-2020)

Figure North America Digital Gaming Revenue Market Share by Country (2015-2020)

Figure North America Digital Gaming Market Share by Type in 2020

Figure North America Digital Gaming Market Share by Application in 2020

Figure United States Digital Gaming Sales and Growth Rate (2015-2020)

Figure United States Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Canada Digital Gaming Sales and Growth Rate (2015-2020)

Figure Canada Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Mexico Digital Gaming Sales and Growth Rate (2015-2020)

Figure Mexico Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Table Europe Digital Gaming Sales by Country (2015-2020)

Figure Europe Digital Gaming Sales Market Share by Country (2015-2020)

Table Europe Digital Gaming Revenue by Country (2015-2020)

Figure Europe Digital Gaming Revenue Market Share by Country (2015-2020)

Figure Europe Digital Gaming Market Share by Type in 2020

Figure Europe Digital Gaming Market Share by Application in 2020

Figure Germany Digital Gaming Sales and Growth Rate (2015-2020)

Figure Germany Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure UK Digital Gaming Sales and Growth Rate (2015-2020)

Figure UK Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure France Digital Gaming Sales and Growth Rate (2015-2020)

Figure France Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Italy Digital Gaming Sales and Growth Rate (2015-2020)

Figure Italy Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Russia Digital Gaming Sales and Growth Rate (2015-2020)

Figure Russia Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Spain Digital Gaming Sales and Growth Rate (2015-2020)

Figure Spain Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Table Asia-Pacific Digital Gaming Sales by Country (2015-2020)

Figure Asia-Pacific Digital Gaming Sales Market Share by Country (2015-2020)

Table Asia-Pacific Digital Gaming Revenue by Country (2015-2020)

Figure Asia-Pacific Digital Gaming Revenue Market Share by Country (2015-2020)

Figure Asia-Pacific Digital Gaming Market Share by Type in 2020

Figure Asia-Pacific Digital Gaming Market Share by Application in 2020

Figure China Digital Gaming Sales and Growth Rate (2015-2020)

Figure China Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Japan Digital Gaming Sales and Growth Rate (2015-2020)

Figure Japan Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Korea Digital Gaming Sales and Growth Rate (2015-2020)

Figure Korea Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure India Digital Gaming Sales and Growth Rate (2015-2020)

Figure India Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Southeast Asia Digital Gaming Sales and Growth Rate (2015-2020)

Figure Southeast Asia Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Australia Digital Gaming Sales and Growth Rate (2015-2020)

Figure Australia Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Table South America Digital Gaming Sales by Country (2015-2020)

Figure South America Digital Gaming Sales Market Share by Country (2015-2020)

Table South America Digital Gaming Revenue by Country (2015-2020)

Figure South America Digital Gaming Revenue Market Share by Country (2015-2020)

Figure South America Digital Gaming Market Share by Type in 2020

Figure South America Digital Gaming Market Share by Application in 2020

Figure Brazil Digital Gaming Sales and Growth Rate (2015-2020)

Figure Brazil Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Argentina Digital Gaming Sales and Growth Rate (2015-2020)

Figure Argentina Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Colombia Digital Gaming Sales and Growth Rate (2015-2020)

Figure Colombia Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Table Middle East & Africa Digital Gaming Sales by Country (2015-2020)

Figure Middle East & Africa Digital Gaming Sales Market Share by Country (2015-2020)

Table Middle East & Africa Digital Gaming Revenue by Country (2015-2020)

Figure Middle East & Africa Digital Gaming Revenue Market Share by Country (2015-2020)

Figure Middle East & Africa Digital Gaming Market Share by Type in 2020

Figure Middle East & Africa Digital Gaming Market Share by Application in 2020

Figure UAE Digital Gaming Sales and Growth Rate (2015-2020)

Figure UAE Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure Saudi Arabia Digital Gaming Sales and Growth Rate (2015-2020)

Figure Saudi Arabia Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Figure South Africa Digital Gaming Sales and Growth Rate (2015-2020)

Figure South Africa Digital Gaming Revenue (Million $) and Growth Rate (2015-2020)

Table Company Snapshot of Nintendo

Table Digital Gaming Introduction of Nintendo

Table Digital Gaming Sales, Price, Revenue, Gross Margin and Market Share of Nintendo (2018-2020)

Table Industrial Chain of Digital Gaming

Table Manufacturing Cost Structure of Digital Gaming

Table General Manufacturing Process of Digital Gaming

Table Leading Distributors/Dealers of Digital Gaming

Table Leading Consumers of Digital Gaming

Figure Global Digital Gaming Sales and Growth Rate Forecast (2021-2030)

Figure Global Digital Gaming Revenue and Growth Rate Forecast (2021-2030)

Table Global Digital Gaming Market Size and CAGR Forecast by Region (2021-2030)

Table Global Digital Gaming Market Size and CAGR Forecast by Type (2021-2030)

Table Global Digital Gaming Market Size and CAGR Forecast by Application (2021-2030)

Table Global Digital Gaming Market Size and CAGR Forecast by Sales Channel (2021-2030)

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