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2022-Global Gamification in Education Market Insight by Player, Region, Type, Application and Sales Channel, Forecast 2022-2030

  121 Pages     Service & Software  

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Report ID: 94253
Published By: MAResearch

Summary

Global Gamification in Education Market was valued at $XX million in 2021, and research analysts predict the global market size will reach $XX million by the end of 2030, growing at a CAGR of XX% between 2022 and 2030.

Scope of Report

This report studies the Gamification in Education market, covering market size for segment by type (On-premises, Cloud-based, etc.), by application (Academic, Corporate Training, etc.), by sales channel (Direct Channel, Distribution Channel), by player (BLUErabbit, Bunchball, CK-12, Classcraft Studios, Cognizant, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).

This report provides detailed historical analysis of global market for Gamification in Education from 2016-2021, and provides extensive market forecasts from 2022-2030 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Gamification in Education market.

COVID-19 Impact Analysis

Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover.

This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period.

Research Methodology

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Leading players of Gamification in Education including:

  • BLUErabbit
  • Bunchball
  • CK-12
  • Classcraft Studios
  • Cognizant
  • D2L
  • Fundamentor
  • Google
  • Kahoot
  • Kuato Studios
  • Microsoft
  • MPS Interactive
  • NIIT
  • Recurrence
  • Top Hat

Market split by Type, can be divided into:

  • On-premises
  • Cloud-based

Market split by Application, can be divided into:

  • Academic
  • Corporate Training
  • Others

Market split by Sales Channel, can be divided into:

  • Direct Channel
  • Distribution Channel

Market segment by Region/Country including:

  • North America (United States, Canada and Mexico)
  • Europe (Germany, UK, France, Italy, Russia and Spain etc.)
  • Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
  • South America (Brazil, Argentina and Colombia etc.)
  • Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)

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Table Of Contents

Chapter 1 Gamification in Education Market Overview

1.1 Gamification in Education Definition

1.2 Global Gamification in Education Market Size Status and Outlook (2016-2030)

1.3 Global Gamification in Education Market Size Comparison by Region (2016-2030)

1.4 Global Gamification in Education Market Size Comparison by Type (2016-2030)

1.5 Global Gamification in Education Market Size Comparison by Application (2016-2030)

1.6 Global Gamification in Education Market Size Comparison by Sales Channel (2016-2030)

1.7 Gamification in Education Market Dynamics (COVID-19 Impacts)

1.7.1 Market Drivers/Opportunities

1.7.2 Market Challenges/Risks

1.7.3 Market News (Mergers/Acquisitions/Expansion)

1.7.4 COVID-19 Impacts

1.7.5 Post-Strategies of COVID-19

Chapter 2 Gamification in Education Market Segment Analysis by Player

2.1 Global Gamification in Education Sales and Market Share by Player (2019-2021)

2.2 Global Gamification in Education Revenue and Market Share by Player (2019-2021)

2.3 Global Gamification in Education Average Price by Player (2019-2021)

2.4 Players Competition Situation & Trends

2.5 Conclusion of Segment by Player

Chapter 3 Gamification in Education Market Segment Analysis by Type

3.1 Global Gamification in Education Market by Type

3.1.1 On-premises

3.1.2 Cloud-based

3.2 Global Gamification in Education Sales and Market Share by Type (2016-2021)

3.3 Global Gamification in Education Revenue and Market Share by Type (2016-2021)

3.4 Global Gamification in Education Average Price by Type (2016-2021)

3.5 Leading Players of Gamification in Education by Type in 2021

3.6 Conclusion of Segment by Type

Chapter 4 Gamification in Education Market Segment Analysis by Application

4.1 Global Gamification in Education Market by Application

4.1.1 Academic

4.1.2 Corporate Training

4.1.3 Others

4.2 Global Gamification in Education Revenue and Market Share by Application (2016-2021)

4.3 Leading Consumers of Gamification in Education by Application in 2021

4.4 Conclusion of Segment by Application

Chapter 5 Gamification in Education Market Segment Analysis by Sales Channel

5.1 Global Gamification in Education Market by Sales Channel

5.1.1 Direct Channel

5.1.2 Distribution Channel

5.2 Global Gamification in Education Revenue and Market Share by Sales Channel (2016-2021)

5.3 Leading Distributors/Dealers of Gamification in Education by Sales Channel in 2021

5.4 Conclusion of Segment by Sales Channel

Chapter 6 Gamification in Education Market Segment Analysis by Region

6.1 Global Gamification in Education Market Size and CAGR by Region (2016-2030)

6.2 Global Gamification in Education Sales and Market Share by Region (2016-2021)

6.3 Global Gamification in Education Revenue and Market Share by Region (2016-2021)

6.4 North America

6.4.1 North America Market by Country

6.4.2 North America Gamification in Education Market Share by Type

6.4.3 North America Gamification in Education Market Share by Application

6.4.4 United States

6.4.5 Canada

6.4.6 Mexico

6.5 Europe

6.5.1 Europe Market by Country

6.5.2 Europe Gamification in Education Market Share by Type

6.5.3 Europe Gamification in Education Market Share by Application

6.5.4 Germany

6.5.5 UK

6.5.6 France

6.5.7 Italy

6.5.8 Russia

6.5.9 Spain

6.6 Asia-Pacific

6.6.1 Asia-Pacific Market by Country

6.6.2 Asia-Pacific Gamification in Education Market Share by Type

6.6.3 Asia-Pacific Gamification in Education Market Share by Application

6.6.4 China

6.6.5 Japan

6.6.6 Korea

6.6.7 India

6.6.8 Southeast Asia

6.6.9 Australia

6.7 South America

6.7.1 South America Market by Country

6.7.2 South America Gamification in Education Market Share by Type

6.7.3 South America Gamification in Education Market Share by Application

6.7.4 Brazil

6.7.5 Argentina

6.7.6 Colombia

6.8 Middle East & Africa

6.8.1 Middle East & Africa Market by Country

6.8.2 Middle East & Africa Gamification in Education Market Share by Type

6.8.3 Middle East & Africa Gamification in Education Market Share by Application

6.8.4 UAE

6.8.5 Saudi Arabia

6.8.6 South Africa

6.9 Conclusion of Segment by Region

Chapter 7 Profile of Leading Gamification in Education Players

7.1 BLUErabbit

7.1.1 Company Snapshot

7.1.2 Product/Service Offered

7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)

7.2 Bunchball

7.3 CK-12

7.4 Classcraft Studios

7.5 Cognizant

7.6 D2L

7.7 Fundamentor

7.8 Google

7.9 Kahoot

7.10 Kuato Studios

7.11 Microsoft

7.12 MPS Interactive

7.13 NIIT

7.14 Recurrence

7.15 Top Hat

Chapter 8 Upstream and Downstream Analysis of Gamification in Education

8.1 Industrial Chain of Gamification in Education

8.2 Upstream of Gamification in Education

8.3 Downstream of Gamification in Education

Chapter 9 Development Trend of Gamification in Education (2022-2030)

9.1 Global Gamification in Education Market Size (Sales and Revenue) Forecast (2022-2030)

9.2 Global Gamification in Education Market Size and CAGR Forecast by Region (2022-2030)

9.3 Global Gamification in Education Market Size and CAGR Forecast by Type (2022-2030)

9.4 Global Gamification in Education Market Size and CAGR Forecast by Application (2022-2030)

9.5 Global Gamification in Education Market Size and CAGR Forecast by Sales Channel (2022-2030)

Chapter 10 Appendix

10.1 Research Methodology

10.2 Data Sources

10.3 Disclaimer

10.4 Analysts Certification

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Fact & Figures

Figure Gamification in Education Example

Figure Global Gamification in Education Revenue (Million $) Status and Outlook (2016-2030)

Figure Global Gamification in Education Revenue (Million $) Comparison by Region (2016-2030)

Figure Global Gamification in Education Revenue (Million $) Comparison by Type (2016-2030)

Figure Global Gamification in Education Revenue (Million $) Comparison by Application (2016-2030)

Figure Global Gamification in Education Revenue (Million $) Comparison by Sales Channel (2016-2030)

Table Global Gamification in Education Sales by Player (2019-2021)

Table Global Gamification in Education Sales Market Share by Player (2019-2021)

Figure Global Gamification in Education Sales Market Share by Player in 2021

Table Global Gamification in Education Revenue (Million $) by Player (2019-2021)

Table Global Gamification in Education Revenue Market Share by Player (2019-2021)

Figure Global Gamification in Education Revenue Market Share by Player in 2021

Table Global Gamification in Education Average Price by Player (2019-2021)

Figure Global Gamification in Education Average Price by Player in 2021

Figure Global Gamification in Education Players Competition Situation – Top 5 Players’ Revenue Market Share in 2019

Figure Global Gamification in Education Players Competition Trends – Top 5 Players’ Revenue Market Share in 2021

Figure Example of On-premises

Figure Global On-premises Revenue (Million $) and Growth Rate (2016-2021)

Figure Example of Cloud-based

Figure Global Cloud-based Revenue (Million $) and Growth Rate (2016-2021)

Table Global Gamification in Education Sales by Type (2016-2021)

Table Global Gamification in Education Sales Market Share by Type (2016-2021)

Figure Global Gamification in Education Sales Market Share by Type in 2021

Table Global Gamification in Education Revenue (Million $) by Type (2016-2021)

Table Global Gamification in Education Revenue Market Share by Type (2016-2021)

Figure Global Gamification in Education Revenue Market Share by Type in 2021

Table Global Gamification in Education Average Price by Type (2016-2021)

Figure Global Gamification in Education Average Price by Type in 2021

Table Leading Players of Gamification in Education by Type in 2021

Figure Example of Academic

Figure Global Gamification in Education for Academic Revenue (Million $) and Growth Rate (2016-2021)

Figure Example of Corporate Training

Figure Global Gamification in Education for Corporate Training Revenue (Million $) and Growth Rate (2016-2021)

Figure Example of Others

Figure Global Gamification in Education for Others Revenue (Million $) and Growth Rate (2016-2021)

Table Global Gamification in Education Sales by Application (2016-2021)

Table Global Gamification in Education Sales Market Share by Application (2016-2021)

Figure Global Gamification in Education Sales Market Share by Application in 2021

Table Leading Consumers of Gamification in Education by Application in 2021

Figure Example of Direct Channel

Figure Global Gamification in Education for Direct Channel Revenue (Million $) and Growth Rate (2016-2021)

Figure Example of Distribution Channel

Figure Global Gamification in Education for Distribution Channel Revenue (Million $) and Growth Rate (2016-2021)

Table Global Gamification in Education Revenue by Sales Channel (2016-2021)

Table Global Gamification in Education Revenue Market Share by Sales Channel (2016-2021)

Figure Global Gamification in Education Revenue Market Share by Sales Channel in 2021

Table Leading Distributors/Dealers of Gamification in Education by Sales Channel in 2021

Table Global Gamification in Education Market Size and CAGR by Region (2016-2030)

Table Global Gamification in Education Sales by Region (2016-2021)

Table Global Gamification in Education Sales Market Share by Region (2016-2021)

Figure Global Gamification in Education Sales Market Share by Region in 2021

Table Global Gamification in Education Revenue (Million $) by Region (2016-2021)

Table Global Gamification in Education Revenue Market Share by Region (2016-2021)

Figure Global Gamification in Education Revenue Market Share by Region in 2021

Table North America Gamification in Education Sales by Country (2016-2021)

Figure North America Gamification in Education Sales Market Share by Country (2016-2021)

Table North America Gamification in Education Revenue by Country (2016-2021)

Figure North America Gamification in Education Revenue Market Share by Country (2016-2021)

Figure North America Gamification in Education Market Share by Type in 2021

Figure North America Gamification in Education Market Share by Application in 2021

Figure United States Gamification in Education Sales and Growth Rate (2016-2021)

Figure United States Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Canada Gamification in Education Sales and Growth Rate (2016-2021)

Figure Canada Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Mexico Gamification in Education Sales and Growth Rate (2016-2021)

Figure Mexico Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Table Europe Gamification in Education Sales by Country (2016-2021)

Figure Europe Gamification in Education Sales Market Share by Country (2016-2021)

Table Europe Gamification in Education Revenue by Country (2016-2021)

Figure Europe Gamification in Education Revenue Market Share by Country (2016-2021)

Figure Europe Gamification in Education Market Share by Type in 2021

Figure Europe Gamification in Education Market Share by Application in 2021

Figure Germany Gamification in Education Sales and Growth Rate (2016-2021)

Figure Germany Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure UK Gamification in Education Sales and Growth Rate (2016-2021)

Figure UK Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure France Gamification in Education Sales and Growth Rate (2016-2021)

Figure France Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Italy Gamification in Education Sales and Growth Rate (2016-2021)

Figure Italy Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Russia Gamification in Education Sales and Growth Rate (2016-2021)

Figure Russia Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Spain Gamification in Education Sales and Growth Rate (2016-2021)

Figure Spain Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Table Asia-Pacific Gamification in Education Sales by Country (2016-2021)

Figure Asia-Pacific Gamification in Education Sales Market Share by Country (2016-2021)

Table Asia-Pacific Gamification in Education Revenue by Country (2016-2021)

Figure Asia-Pacific Gamification in Education Revenue Market Share by Country (2016-2021)

Figure Asia-Pacific Gamification in Education Market Share by Type in 2021

Figure Asia-Pacific Gamification in Education Market Share by Application in 2021

Figure China Gamification in Education Sales and Growth Rate (2016-2021)

Figure China Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Japan Gamification in Education Sales and Growth Rate (2016-2021)

Figure Japan Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Korea Gamification in Education Sales and Growth Rate (2016-2021)

Figure Korea Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure India Gamification in Education Sales and Growth Rate (2016-2021)

Figure India Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Southeast Asia Gamification in Education Sales and Growth Rate (2016-2021)

Figure Southeast Asia Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Australia Gamification in Education Sales and Growth Rate (2016-2021)

Figure Australia Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Table South America Gamification in Education Sales by Country (2016-2021)

Figure South America Gamification in Education Sales Market Share by Country (2016-2021)

Table South America Gamification in Education Revenue by Country (2016-2021)

Figure South America Gamification in Education Revenue Market Share by Country (2016-2021)

Figure South America Gamification in Education Market Share by Type in 2021

Figure South America Gamification in Education Market Share by Application in 2021

Figure Brazil Gamification in Education Sales and Growth Rate (2016-2021)

Figure Brazil Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Argentina Gamification in Education Sales and Growth Rate (2016-2021)

Figure Argentina Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Colombia Gamification in Education Sales and Growth Rate (2016-2021)

Figure Colombia Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Table Middle East & Africa Gamification in Education Sales by Country (2016-2021)

Figure Middle East & Africa Gamification in Education Sales Market Share by Country (2016-2021)

Table Middle East & Africa Gamification in Education Revenue by Country (2016-2021)

Figure Middle East & Africa Gamification in Education Revenue Market Share by Country (2016-2021)

Figure Middle East & Africa Gamification in Education Market Share by Type in 2021

Figure Middle East & Africa Gamification in Education Market Share by Application in 2021

Figure UAE Gamification in Education Sales and Growth Rate (2016-2021)

Figure UAE Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure Saudi Arabia Gamification in Education Sales and Growth Rate (2016-2021)

Figure Saudi Arabia Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Figure South Africa Gamification in Education Sales and Growth Rate (2016-2021)

Figure South Africa Gamification in Education Revenue (Million $) and Growth Rate (2016-2021)

Table Company Snapshot of BLUErabbit

Table Gamification in Education Introduction of BLUErabbit

Table Gamification in Education Sales, Price, Revenue, Gross Margin and Market Share of BLUErabbit (2019-2021)

Table Industrial Chain of Gamification in Education

Table Manufacturing Cost Structure of Gamification in Education

Table General Manufacturing Process of Gamification in Education

Table Leading Distributors/Dealers of Gamification in Education

Table Leading Consumers of Gamification in Education

Figure Global Gamification in Education Sales and Growth Rate Forecast (2022-2030)

Figure Global Gamification in Education Revenue and Growth Rate Forecast (2022-2030)

Table Global Gamification in Education Market Size and CAGR Forecast by Region (2022-2030)

Table Global Gamification in Education Market Size and CAGR Forecast by Type (2022-2030)

Table Global Gamification in Education Market Size and CAGR Forecast by Application (2022-2030)

Table Global Gamification in Education Market Size and CAGR Forecast by Sales Channel (2022-2030)

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